Introduction
About This Game
Getting Over It with Bennett Foddy is a brutal and unconventional climbing game designed for a very specific type of player: the one who’s not afraid to be tested, to struggle, and to start over—again and again.
Armed with nothing but a hammer and a steel pot, you’ll attempt to ascend an absurdly tall and unforgiving mountain. There are no upgrades, no checkpoints, and no mercy. The only way forward is mastery—of the controls, your patience, and your own frustration.
Inspired by Jazzuo’s 2002 cult classic Sexy Hiking, this game is both a tribute and a modern reimagining. Every inch you climb is hard-earned, and every slip can cost you everything.
Features:
Climb an impossible mountain using only a hammer and pure determination
Precision-based movement that rewards practice and punishes recklessness
Philosophical narration from creator Bennett Foddy as you climb—and fall
No checkpoints, no saves—your progress is always on the edge of loss
A wide emotional range from quiet meditation to sudden, blistering frustration
A mysterious reward awaits those who reach the summit
Most players won’t finish. Many will quit. But those who persist might find something more than just the top of a mountain.
Note: Contains moments that may be visually or emotionally jarring. Epilepsy warning applies due to occasional surprising effects.
Getting Over It with Bennett Foddy is a brutal and unconventional climbing game designed for a very specific type of player: the one who’s not afraid to be tested, to struggle, and to start over—again and again.
Armed with nothing but a hammer and a steel pot, you’ll attempt to ascend an absurdly tall and unforgiving mountain. There are no upgrades, no checkpoints, and no mercy. The only way forward is mastery—of the controls, your patience, and your own frustration.
Inspired by Jazzuo’s 2002 cult classic Sexy Hiking, this game is both a tribute and a modern reimagining. Every inch you climb is hard-earned, and every slip can cost you everything.
Features:
Climb an impossible mountain using only a hammer and pure determination
Precision-based movement that rewards practice and punishes recklessness
Philosophical narration from creator Bennett Foddy as you climb—and fall
No checkpoints, no saves—your progress is always on the edge of loss
A wide emotional range from quiet meditation to sudden, blistering frustration
A mysterious reward awaits those who reach the summit
Most players won’t finish. Many will quit. But those who persist might find something more than just the top of a mountain.
Note: Contains moments that may be visually or emotionally jarring. Epilepsy warning applies due to occasional surprising effects.
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